How to Play
Move
Move by clicking where you want to go; hold the button to keep moving.
Attack
Attack by clicking a monster. Skills go on your quickbar and fire with the number keys.
Quests
Quests come from NPCs with a mark over their head; the tracker on the right keeps your active ones visible.
Rebind Anything
Rebind anything in Options if the defaults do not suit you.
Choosing a Class
Visitor
Everyone starts as a Visitor. At level 10 you pick one of four paths, and each later splits three ways.
Soldier
Front line. Becomes Knight (defence), Champion (damage) or Fencer (one-handed master).
Muse
Magic and support. Becomes Cleric (healing), Mage (damage) or Shaman (AoE conjurer).
Hawker
Fast and evasive. Becomes Raider (melee), Scout (bow) or Hunter (trap master).
Dealer
Guns and trade. Becomes Bourgeois (hires mercenaries), Artisan (crafting) or Gunslinger (dual guns).
Skill Trees
Skill trees here are reworked, so builds from other servers will not translate one for one. Try the free-for-all arena presets before committing.
Warp NPC
[Ferrell Guild Staff] Itz
Adventure Plains
6000 zulie
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[Interplanetary Guide] Alphonso
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Levelling Up
Follow the Quest Chain
Follow the quest chain early — it walks you across the map and pays better than grinding at low level.
Party Up
Shared experience beats soloing once monsters start hitting back.
Keep Your Gear Current
Keep your gear current. Refine what you have rather than saving for something twenty levels away.
Level & Stat Cap
Cap is 280, and the stat cap is removed — there is no build you can permanently ruin.
Offline Vending
Your shop keeps selling after you log out.