How to Play

1

Move

Move by clicking where you want to go; hold the button to keep moving.

2

Attack

Attack by clicking a monster. Skills go on your quickbar and fire with the number keys.

3

Quests

Quests come from NPCs with a mark over their head; the tracker on the right keeps your active ones visible.

4

Rebind Anything

Rebind anything in Options if the defaults do not suit you.

Choosing a Class

Visitor

Everyone starts as a Visitor. At level 10 you pick one of four paths, and each later splits three ways.

Soldier

Front line. Becomes Knight (defence), Champion (damage) or Fencer (one-handed master).

Muse

Magic and support. Becomes Cleric (healing), Mage (damage) or Shaman (AoE conjurer).

Hawker

Fast and evasive. Becomes Raider (melee), Scout (bow) or Hunter (trap master).

Dealer

Guns and trade. Becomes Bourgeois (hires mercenaries), Artisan (crafting) or Gunslinger (dual guns).

Skill Trees

Skill trees here are reworked, so builds from other servers will not translate one for one. Try the free-for-all arena presets before committing.

Warp NPC

[Ferrell Guild Staff] Itz

[Ferrell Guild Staff] Itz

1

Adventure Plains

6000 zulie

2

Location Name

Add warp details here.

3

Location Name

Add warp details here.

[Interplanetary Guide] Alphonso

[Interplanetary Guide] Alphonso

1

Location Name

Add warp details here.

2

Location Name

Add warp details here.

3

Location Name

Add warp details here.

4

Location Name

Add warp details here.

Levelling Up

1

Follow the Quest Chain

Follow the quest chain early — it walks you across the map and pays better than grinding at low level.

2

Party Up

Shared experience beats soloing once monsters start hitting back.

3

Keep Your Gear Current

Keep your gear current. Refine what you have rather than saving for something twenty levels away.

4

Level & Stat Cap

Cap is 280, and the stat cap is removed — there is no build you can permanently ruin.

5

Offline Vending

Your shop keeps selling after you log out.